![]() We also tested at ultra with DXR reflections and DXR shadows enabled. We left off the HD textures at medium and enabled them for ultra. We've tested at 1080p, 1440p, and 4K using the medium and ultra presets. We've since gone back to retest a few cards with the public release, and didn't notice any significant changes in performance. We tested each card multiple times at each setting, discarding the first run after launching the game - that run usually scores better as the GPU hasn't warmed up yet and can boost slightly higher.įor this initial look we used a preview version of the game provided by AMD and Ubisoft. We've used that for our testing, as it minimizes variation and keeps things simple. Like most recent Far Cry games, Far Cry 6 includes a (mostly) convenient built-in benchmark - see our guide for how to make a good built-in benchmark for more details, but the latest installment actually represents a step back in terms of ease of use. Meanwhile, AMD provided early access to its 21.10.1 drivers, which it released to the public on October 4, and those are 'game ready.' We used Nvidia's most recent 472.12 drivers, which are not 'game ready' for Far Cry 6 - we asked about getting updated drivers but were not provided any in time for this initial look at performance. That's a faster CPU than the recommended Core i7-9700 / Ryzen 7 3700, though we still ran into some bottlenecks. The results were quite good, and you can find below what we’ve managed to achieve.We've used our standard graphics test PC, equipped with a Core i9-9900K CPU, to see how the various GPUs actually stack up. ![]() Furthermore, we raised the Bleach setting in order to brighten the shadows and fade the colors, and lowered the contrast levels. In order to come close to a desert-like environment, we tried a mix between saturating and de-vibrancing the game’s image. We’ve also reduced the sharpening levels in order to avoid the ‘fake’ feel that was introduced due to our earlier over-sharpening values.įor the third SweetFX config, we tried to offer a more realistic/desert feel to Ubisoft’s title. ![]() In addition, we increased the contrast levels in order to achieve a better image. As a result of that, we raised the game’s saturation and overall vibrance. This config is for those who want to avoid the blurry textures that have been used, though some may find the sharpening a little bit too much.įor the second SweetFX config, we tried to capture the feeling of the first Far Cry game. We’ve sharpened the image to high degrees – via the sharpening filter of SweetFX – and tweaked a bit the overall exposure. For the first SweetFX config, we tried to stay as close to the vanilla version as possible. Modded screenshots are on the left whereas vanilla shots are on the right. We’ve also included some details about the direction we took for each one of the SweetFX configs. We’ve created three SweetFX versions, and you can download all three of them from here. As usual, some will like them while others will hate them. As promised, below you can find a comparison between the vanilla version of Far Cry 3 and some SweetFX mods/configs for it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |